Decision in the Desert explained

Decision in the Desert
Designer:Sid Meier
Ed Bever
Publisher:MicroProse
Platforms:Apple II, Atari 8-bit, Commodore 64, IBM PC
Released:1985
Genre:Strategy

Decision in the Desert is a computer wargame designed by Sid Meier and Ed Bever and published by MicroProse in 1985. Versions were released for the Apple II, Atari 8-bit computers, Commodore 64, and IBM PC compatibles (as a self-booting disk).

Gameplay

Decision in the Desert is a game in which five battles are depicted: Sidi Barrani, Crusader, Gazala, First Alamein and Alam Halfa.

Reception

M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "While DITD lacks a campaign scenario, the scale offers a reasonable explanation."[1]

Reviews

External links

Notes and References

  1. Brooks . M. Evan . Microprose's Command Series . Computer Gaming World . Nov–Dec 1985 . 1 . 23 . 34–38.
  2. Web site: ZZap_64_Issue_008_1985_Dec.
  3. Web site: Computer Gamer - Issue 08 (1985-11)(Argus Press)(GB). November 1985.