Groove on Fight explained

Groove on Fight
Developer:Atlus
Publisher:Atlus
Programmer:Masahide Yamasaki
Toshiya Morishima
Artist:Range Murata
Composer:Toshikazu Tanaka
Series:Power Instinct
Platforms:Arcade, Sega Saturn
Released:Arcade Saturn
Genre:Fighting
Modes:Single-player, multiplayer
Arcade System:ST-V

is a 1997 Japanese video game for the arcade and the Sega Saturn. It is a fighting game developed by Atlus, and the fourth in the Gōketsuji Ichizoku (Power Instinct) series. The game has artwork and designs by famed artist Range Murata. The game has a darker tone and is set in the future with only two characters from the prior games returning. Though the game's art and visual style was praised, critics were more lukewarm about the overall gameplay, giving it average scores.

Gameplay

Oume and Otane are the only returning characters from previous games.

A tag system is introduced, taken from Gogetsuji Gaiden: Saikyou Densetsu. Each match features four characters.[1] This gameplay mechanic is similar to X-Men vs Street Fighter, where the player picks two characters at a time and changes them at will. Also, the player can throw any other character, including their partner.[2]

The character Bristol can summon demons which are the same as the ones that have appeared in the Shin Megami Tensei series.[3]

After beating the game, a gallery mode can be unlocked showing concept art for the game, including some for characters who didn't make the final version of the game.

The game features up to four players by using the Sega Multi-tap.

Plot

The game is set 20 years after the last game in the series, and is set in the year 2015.[4]

Development and release

It is the fourth game in the Gōketsuji Ichizoku series. The series is known as Power Instinct in the West.

Artist Range Murata worked on the game and prior entries in the series, also worked on the Saturn title Wachenröder.[5] [6]

The game uses the 1MB or 4MB RAM expansion cart. The game was sold with and without and the 1MB cart.[7]

The arcade version of the game was shown at the JAMMA 96 trade show at the Atlus booth alongside a 3D fighter known as Ultimate Domain. The arcade version used the Sega ST-V arcade board.[8]

The game was released for the Sega Saturn on May 16, 1997, only in Japan.[9] The Saturn version has issues with low frame rate and long loading times.[10]

Reception

Brazilian magazine Super GamePower gave it a 3.0 out of 5.[11]

GameSpot gave it 6.3 out of 10.[12] Viz Media's online magazine J-Pop gave it 3/5.[13]

Three reviewers for GameFan gave the game scores of 70, 80, 65. One reviewer was highly critical of the game, noting that the extra 3MB of RAM the extra memory cart brought should have resulted in a better game, and noted the constant loading times, and animations as the same quality as Street Fighter II. Another reviewer praised the art and cast of characters, but said that the pace of the game was rather slow and the gameplay was "not bad". The last reviewer was more positive about the game, while noting that the animation quality was lacking, and the Super Moves system was easy to abuse. Despite this however, they praised the character designs, calling them "stunningly beautiful" and specifically calling out Solis' outfit and praised the gameplay calling it "wacky".

Three reviewers for the Japanese Sega Saturn Magazine reviewed the game, and gave it okay marks.[14] In an import review for the English Saturn Power magazine, they praised the game saying "Groove on Fight dares to be different and looks and plays well enough to get away with it".[15]

In 2003, Edge magazine's Retro special issue called the game derivative, and criticized the loading times and low frame-rate. Despite this they said it was a decent alternative to Capcom fighting games. In 2006, Play magazine contributing editor Eric Patterson listed the game's cover art, along with River City Ransom, as his favorite game covers of all time.[16]

Notes and References

  1. Storm. E.. Shidoshi. Rox. Evil. July 1997. Viewpoint: Groove on Fight. Gamefan. 5. 7. 16.
  2. Doc. July 1997. Made in Japan: Groove on Fight. Japanmania (Superjuegos supplement). ES. Spain. 15. 21.
  3. News: 【5月16日のレトロゲーム】今日はSS『グルーヴ オン ファイト』の発売22周年!. May 19, 2019. Gamedrive. 2019-05-19.
  4. Web site: 【次世代機/5月16日】今日は『グルーヴ オン ファイト』の発売21周年!【レトロゲーム】. ゲームドライブ(ゲードラ) - スマホ・アナログ・レトロ・新作ゲーム情報を毎日掲載中!. 2019-05-20.
  5. January 2004. Incoming Games: Spy Fiction. GMR. 38.
  6. News: Anime NYC to Host Illustrators Hiroyuki Asada, Range Murata. Pineda. Rafael Antonio. 2018-10-11. Anime News Network. 2019-05-20. en. https://web.archive.org/web/20181014191807/https://www.animenewsnetwork.com/news/2018-10-11/anime-nyc-to-host-illustrators-hiroyuki-asada-range-murata/.137984. 2018-10-14. live.
  7. Web site: List of Sega Saturn games that require an external cartridge - Satakore.com. 2021-02-07. www.satakore.com.
  8. January 1997. JAMMA 96: Konami joins coin-op's elite. Next Generation. 19.
  9. グルーヴ・オン・ファイト 豪血寺一族3. Famitsu. Enterbrain. 2019-05-19.
  10. 2003. A Twist in the Tale. Retro: The Collector's Series. United Kingdom. Future Publishing. 105.
  11. Bethino. Baby. August 1997. Saturn: Groove on Fight. Super GamePower. pt. Brazil. Nova Cultural. 41. 24. mdy-all.
  12. Web site: Groove On Fight (Import) Review. Fielder. Joe. 2000-05-02. GameSpot. en-US. 2019-05-19. https://web.archive.org/web/20190320080907/https://www.gamespot.com/reviews/groove-on-fight-import-review/1900-2533938/. 2019-03-20. live.
  13. Web site: Naga. Shidoshi. 1998. Video Game Reviews: Groove on Fight. dead. https://web.archive.org/web/20010216081215fw_/http://j-pop.com/games/archive/reviews/13_designers/groove.html. 2001-02-16. 2020-10-06. J-Pop. Viz Communications.
  14. May 16, 1997. Sega Saturn Soft Review: Groove on Fight. Sega Saturn Magazine (JP). ja. Japan. 16. 173.
  15. August 1997. Sega World. Saturn Power. United Kingdom. 3. 86–87.
  16. July 2006. Play: Staff roundup. Play (USA). United States of America. Fusion Publishing. 55. 68.