Super Sidekicks 2: The World Championship Explained

Super Sidekicks 2: The World Championship
Developer:SNK
Publisher:SNK
Producer:Eikichi Kawasaki
Designer:Mina Kawai
Programmer:T. Nakamura
Artist:Ten Chan
Composer:Yoshihiko Kitamura
Series:Super Sidekicks
Platforms:Arcade, Neo Geo AES, Neo Geo CD
Genre:Sports
Arcade System:Neo Geo MVS

Super Sidekicks 2: The World Championship is a 1994 soccer arcade video game developed and published by SNK. It is the second installment in the Super Sidekicks series and the third soccer game released for Neo Geo MVS, preceding the original Super Sidekicks (1992). Featuring an arcade-style approach to soccer as its predecessor, the game allows players to choose any of the available game modes with AI-controlled opponents or other human players with the team of their choosing. Its gameplay uses a simplified three-button configuration.

Headed by Eikichi Kawasaki, Super Sidekicks 2: The World Championship was developed by a staff that worked on several projects for the Neo Geo platforms at SNK. Though first launched for the MVS hardware, the game was later released for Neo Geo AES and Neo Geo CD, in addition to being re-released through download services for various consoles. The title proved popular among players and garnered critical acclaim from reviewers, with praise directed towards improvements made over its predecessor. It was followed by in 1995.

Gameplay

As with its predecessor, Super Sidekicks 2: The World Championship is a soccer game that is played from a top-down perspective in a two-dimensional environment with sprites. Though it follows the same gameplay as with other soccer titles at the time and most of the sport's rules are present as well, the game opts for a more arcade-styled approach of the sport instead of being full simulation. The sequel corrected most of the design flaws in the first entry, including the ability to switch players' control during the game, a smaller goal, and no more long shots taken, among other new gameplay improvements and additions.[1]

Upon starting the game, the player's team goes into a "Regional Qualifying Round Final" against another team from the same region. After beating it, the player's team goes into the World Cup Tournament, in which they are grouped with three other countries in a round-robin. After winning against all of them, the team enters an elimination tournament: the quarterfinals, semifinals, and the final for the World Cup, reminiscent of the real-life World Cup. If a match ends in a draw, the player has the option of replaying a full game, going to the penalty kick tiebreaker, or playing a sudden death (golden goal) game; however, the arcade version requires an extra credit for these.

Teams

There are 48 teams available to choose from before the start of any mode, each one divided into 6 geographical "regions" and representing their country:[2] Europe A

Europe B

Americas/Oceania

Asia

South America

Africa

Development and release

Super Sidekicks 2: The World Championship was the third soccer game developed for the Neo Geo MVS after the first Super Sidekicks, being created by staff who worked on projects for the Neo Geo platforms at SNK such as 3 Count Bout, with producer Eikichi Kawasaki heading its development and a member under the pseudonym "Yellow Beat" acted as main designer.[3] T. Nakamura and members under pseudonyms "Uzumasa", "Ep82boy" and "YuritaN" worked as programmers.[3] Mic Senbey, Mina Kawai, Ten Chan and other staff members were responsible for the pixel art.[3] Shinsekai Gakkyoku Zatsugidan members Yoshihiko "Jojouha Kitapy" Kitamura, "Brother Hige" and "Akibon" handled the sound.[3] [4] Other members collaborated in its development.[3] Super Sidekicks 2 was first released by SNK for the Neo Geo MVS on April 19, 1994 and later for Neo Geo AES in May.[5] [6] The game was later re-released for the Neo Geo CD in Japan in September 1994 and North America in October 1996.[5] [6] [7] [8] Hamster Corporation re-released the title for Nintendo Switch, PlayStation 4 and Xbox One in May 2018 under their Arcade Archives series.[9]

Reception

Super Sidekicks 2: The World Championship proved popular among players and received critical acclaim from gaming magazines, with most reviewers agreeing that the sequel was an improvement over the original Super Sidekicks. In Japan, listed Super Sidekicks 2 on their June 1, 1994 issue as being the fifth most-popular arcade game at the time.[10] In North America, RePlay reported it was the fourteenth most-popular arcade game at the time.[11] Play Meter also listed the title to be the fifty-first most-popular arcade game at the time.[12] Marc Menier and Richard Homsy of unanimously praised the Neo Geo AES version for the overall improvements over its predecessor including visual presentation, sound design, replay value and gameplay, regarding it as one of the best soccer games on consoles. Andreas Knauf of regarded it to be a standout title from most soccer simulators, stating that the game was almost perfect from a technical and gameplay perspective. Likewise, Terry of also gave unanimous praise to the title's visuals, sound and gameplay. Electronic Gaming Monthlys five reviewers applauded its control, intense action, sound effects, and overall arcade game quality.

Hobby Consolass Manuel del Campo praised Super Sidekicks 2 for its Spanish translation, audiovisual presentation, playability and addictive gameplay. Megablasts Steffen Schamberger gave positive remarks to the overall improvements over its predecessor, regarding the gameplay as phenomenal but criticized the sound design. Uwe Kraft and Stephan Girlich of commended the visuals and sound work, but Girlich expressed that he expected more from the title regarding its gameplay. Wolfgang Schaedle of stated that SNK succeeded in making an "excellent" soccer simulator with Super Sidekicks 2, citing its controls as better than the original Super Sidekicks. Juan Carlos Sanz, José Luis del Carpio and Roberto Serrano of Spanish magazine gave the arcade original a very positive outlook, while Javier Iturrioz reviewed the AES version and praised the technical innovations introduced in the sequel over the first entry but criticized certain aspects.

A reviewer of Edge magazine regarded Super Sidekicks 2 as the best arcade-style soccer game on consoles, praising the improvements made over the first Super Sidekicks but criticized that the teams do not change end during halftimes and its high retail price. Electronic Gaming Monthly ranked Super Sidekicks 2 as one of their 50 highest-rated games of 1994. Spanish magazine Hobby Hi-Tech gave the Neo Geo CD version an 8 out of 10 score, praising the graphics and gameplay. Superjuegoss Iturrioz praised the ability to choose languages, improved presentation and expanded team roster but remarked that the gameplay was not as good as the first Super Sidekicks.[13] AllGames Kyle Knight commended the responsive controls and improved visual presentation, regarding it to be a "great leap over its predecessor" but criticized the sound design and lack of music during gameplay. However, Brad Cook of AllGame stated that the game was a basic sports title from the era.

External links

Notes and References

  1. Arcadias: Super Sidekicks. Club Nintendo. 199. . June 2008. 66–67. es.
  2. Super Sidekicks 2: The World Championship user's manual (Neo Geo AES, US)
  3. Super Sidekicks 2: The World Championship. SNK. SNK. 1994. Neo Geo MVS. Staff roll.
  4. Web site: Fuentes. Edgar S.. Vandal Game Music: SNK Sound Team — Realizamos un recorrido por el equipo interno de compositores de SNK desde sus inicios. Vandal. El Español. August 31, 2016. 2020-11-07. es. 2020-11-06. https://web.archive.org/web/20201106181553/https://vandal.elespanol.com/vandalgamemusic/snk-sound-team. live.
  5. Dossier: Neo Geo Y SNK — Deportivos. GamesTech. 11. Ares Informática. July 2003. 60. es.
  6. Web site: Title Catalogue - NEOGEO MUSEUM. SNK Playmore. 2010. 2020-11-06. https://web.archive.org/web/20180828035857/http://neogeomuseum.snk-corp.co.jp/english/catalogue/. 2018-08-28. live.
  7. Neo•Geo CD: The Arcade In A Box - Quick Hits. GamePro. Premiere Supplement. IDG. Spring 1996. 104–108.
  8. Book: Akagi, Masumi. https://archive.org/details/ArcadeGameList1971-2005/page/n19/mode/2up. SNK プレイモア (新日本企画、 プレイモア)SNK; SNK; S. アーケードTVゲームリスト 国内•海外編 (1971-2005). Arcade TV Game List: Domestic • Overseas Edition (1971-2005). 1st. . October 13, 2006. 18–21, 133–135, 167. 978-4990251215. ja.
  9. Web site: Moyse. Chris. SNK's Super Sidekicks 2 kicks off today on PS4, Xbox One and Switch - Relive Alan Partridge's World Cup Countdown '94. Destructoid. Enthusiast Gaming. May 10, 2018. 2020-11-07. 2020-11-07. https://web.archive.org/web/20201107221644/https://www.destructoid.com/stories/snk-s-super-sidekicks-2-kicks-off-today-on-ps4-xbox-one-and-switch-502413.phtml. live.
  10. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). . 473. . June 1, 1994. 25. ja.
  11. Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software. RePlay. 19. 9. RePlay Publishing, Inc.. June 1994. 6.
  12. Equipment Poll - Video & Pinball Combined. Play Meter. 20. 10. Skybird Publishing. September 1994. 11.
  13. Iturrioz. Javier. A Pie de Pista: Neo Geo – Super Sidekicks 2. . 40. Grupo Zeta. August 1995. 81. es.